![]() Ambient Occlusion Lighting Influence Creates realistic lighting gradients in shadows by reducing normal occlusion in relation to the luminance beliefs of an area. ![]() This function allows near current making of reflections. It does this by developing a spherical map from the middle of the item outward, and anything taken in that map is reflected on the surface of that object. Dynamic Reflection Maps Component 3D can intelligently create reflections in 3D items without processor-intensive ray-tracing. A brand-new 'glossiness' modification enables for a constant modification in the design's reflectivity between its specular features and the shown background atmosphere. Modeled components can be pulled and fell onto items to design realistic surfaces. Physical Shader System Effortlessly create even more realistic components centered on real-world object properties.
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